3D Environment Artist
& Level Designer
I create immersive, gameplay-focused environments for real-time games, combining level design, hard-surface art, lighting, and modular production workflows.
FEATURED PROJECT
Twisted Tower
Lead Artist & Level Designer
End-to-end environment creation, from initial ProBuilder blockouts and gameplay layouts to final environment art, set dressing, lighting, and gameplay integration.
Level Design · Environment Art
Gameplay & Encounter Integration
FROM BLOCKOUT TO FINAL
A look at my process of transforming functional gameplay layouts into fully realized environments, balancing player navigation, encounter design, composition, and visual storytelling.
ADDITIONAL WORK
Hard-Surface Props & Weapons ↗
Modeling, materials, and presentation work.
Sci-Fi Environment / Hallway
Work in progress · Personal project
Additional ArtStation Work ↗
More breakdowns and assets.
WHAT I BRING
Environment Art
Level Design
Hard-Surface Modeling
Modular Environment Construction
Gameplay Integration
Lighting & Set Dressing
Optimization
Unreal Engine & Unity
ABOUT / CONTACT
Hi, I’m Felipe Caravelli
I'm a Calgary-based 3D Environment Artist & Level Designer with over five years of professional experience creating real-time game environments. I've contributed to shipped titles and professional studio productions, building playable environments from initial blockouts through final art, lighting, and optimization.
Email (copy address) ArtStation ↗ LinkedIn ↗ Instagram ↗ Resume ↗
© 2026 Felipe Caravelli. All rights reserved.